Meaningful Play Call for Submissions (Deadline [EXTENDED] July 14, 2014)
Meaningful Play 2014
October 16 – 18, 2014
East Lansing, MI, USA
Whether designed to entertain or to achieve more “serious” purposes, games have the potential to impact players’ beliefs, knowledge, attitudes, emotions, cognitive abilities, physical and mental health, and behavior. Central to all of these goals is the idea of Meaningful Play: a player’s sense that actions matter and the context of play matters.
Meaningful Play 2014 is a conference about theory, research, and game design innovations, principles and practices. Meaningful Play brings scholars and industry professionals together to understand and improve upon games to entertain, inform, educate, and persuade in meaningful ways. The conference includes thought-provoking keynotes from leaders in academia and industry, peer-reviewed paper presentations, panel sessions (including academic and industry discussions), innovative workshops, roundtable discussions, and exhibitions of games and prototypes.
Meaningful Play 2014 and the journal Games and Culture (G&C) have partnered to bring a special issue of G&C containing top papers from the Meaningful Play 2014 conference. Top paper authors will be invited to revise their Meaningful Play paper for publication consideration in the special issue. G&C is a peer-reviewed, international journal devoted to the theoretical and empirical understanding of games and play.
Keynotes this year include:
Greg Lastowka – A Professor of Law at Rutgers School of Law-Camden and a co-director of the Rutgers Institute for Information Policy & Law. He is the author of Virtual Justice (Yale University Press 2010). He teaches and conducts research on the laws of intellectual property and emerging technologies. Will be giving the Quello Lecture, which occurs the night prior to the start of Meaningful Play.
Jesse Schell is the CEO of Schell Games, a leader in creating transformational games. Jesse currently serves as Distinguished Professor of Entertainment Technology at Carnegie Mellon University’s Entertainment Technology Center (ETC), where he teaches game design. He authored the critically acclaimed book, The Art of Game Design: A Book of Lenses, which captured Game Developer magazine’s coveted “Front Line Award” for 2008.
Mia Consalvo is Professor and Canada Research Chair in Game Studies and Design at Concordia University in Montreal. She is the co-editor of Sports Videogames and author of Cheating: Gaining Advantage of Videogames. Mia runs the mLab, a space dedicated to innovating methods for studying games and game players, at Concordia.
Erin Hoffman is an author and video game designer. Erin Hoffman was born in San Diego and now lives in northern California, where she works as Game Design Lead at the Institute of Play’s GlassLab, a Bill and Melinda Gates and Macarthur Foundation supported three-year initiative to establish integrated formative assessment educational games.
Jan Sircus is Past-President of the Themed Attraction Association, Canada, and Principal of Studio Sircus, a creative consultancy for innovative media projects and story place making. Prior to Studio Sircus, Jan was co-founder and Managing Director Creative of Maple Leaf Studios (MLS), Vancouver.
Colleen Macklin is the Director of PETLab (Prototyping Education and Technology Lab) and Associate Professor at Parsons The New School for Design. Colleen develops games for experimental learning and social engagement. PETLab projects include a curriculum in game design for the Boys and Girls Club, a set of statistical games for the Red Cross Climate Centre, and big games such as Re:Activism and the “fiscal” sport Budgetball. She is a member of the game design collectives Local No. 12, known for their card game the Metagame and The Leisure Collective.
Deirdra Kiai is a game designer, writer, programmer, musician, and visual artist. Deidra was nominated for four awards at this year’s Independent Games Association awards. Their game, Dominique Pamplemousse in “It’s All Over Once The Fat Lady Sings!” is a stop motion musical detective adventure game. Their #1ReasonToBe a game designer talk, “Making games is easy. Belonging is hard.” received a standing ovation at the Game Developers’ Conference.
Come join us: Paper, Panel, Poster, Roundtable, Workshop, and Game submissions are sought from both researchers and practitioners in academia and industry. Graduate and advanced undergraduate students are encouraged to submit either jointly with an academic/member of industry or alone.
Details on the conference, including the call for submissions, is available at: