Meaningful Play Comes to an End

As the unofficial official photographer at Meaningful Play 2014, you might have seen me creeping around, taking sneaky candid photos, or straight out pointing a lens in your face. But from behind my lens, I had a great view of interesting people, fun discussions, and what seemed to be a good time.

Outside of the presentations and panels, conversations kept the hallways alive, as people recounted their current experiences, talking about the themes of games, race, sexism, and others. And oftentimes, these conversations made their way into the twittersphere, many of which illustrated the emotions, thoughts, and fun of my photos.

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Besides fostering discussions between conference goers, there was also a game room, packed with non-digital games and tables that people could play, somewhat similar to the poster and game session that occurred on the evening on the 17th. This event featured many displayed digital and non-digital games that attracted players. It was here where I saw a large amount of smiling and curious faces, probably what I remember most from Meaningful Play.


The poster and game session enveloped much of the same atmosphere surrounding the conference, which was that of friendly, safe spaces to talk about meaningful games and games in general.  It was during these few hours and days that conference goers (researchers, game industry professionals, faculty, students, and players) came together to celebrate current games and games as a medium for more than just entertainment.


For more Meaningful Play, visit the Meaningful Play flicker stream and check out the #Mplay tweets.

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