Meaningful Play 2014 Early Registration Ends Monday, Sept. 15

Meaningful Play 2014 is an interdisciplinary academic conference that explores the potential of games to entertain, inform, educate, and persuade in meaningful ways.

The conference takes place October 16 – October 18 in East Lansing, Michigan USA and is hosted by Michigan State University.

The conference is for game designers, researchers, and students. The conference includes:

*** Six thought-provoking keynotes from leaders in academia and industry, including:

Jesse Schell, CEO of Schell Games and Distinguished Professor of Entertainment Technology, Carnegie Mellon University
Mia Consalvo, Professor and Canada Research Chair in Game Studies and Design at Concordia University in Montreal
Colleen Macklin, Director of PETLab (Prototyping Education and Technology Lab) and Associate Professor at Parsons The New School for Design
Deirdra Kiai, game designer, writer, programmer, musician, and visual artist
Jan Sircus, Principal of Studio Sircus, former Senior VP, Creative Development for Walt Disney Imagineering
Erin Hoffman, Game Design Lead at the Institute of Play’s GlassLab*** Twelve breakout speaker sessions featuring prominent members of industry and academia.

*** Over 45 peer-reviewed paper presentations presenting the latest game research coming out of academia, on a various topics such as:

– Affect / Meaning
– Community / Identity
– Game Design
– Game Development
– Education in the Classroom
– Education in the University
– STEM
– In the Game
– Sex / Sexuality / Gender
– Health
– Instructional Design
– Race / Ethnicity / Disaspora
– VR and Post-VR

*** Thirteen exciting panel and roundtable discussions.

– Efficacy: Measuring the Impact of Game-Based Learning
– Meaningful Cardboard: Towards a “Tabletop Games and Learning”
– Meaningful / Meaningless Play: The Brave New World of Play and Games in Educational Contexts
– What Can E-Sports Tell Us About Learning?
– Too Many Masters? Balancing Entertainment and Education in Serious Games
– The Meaning of Casual: Serious Dialogues about Casual Games
– Composing Play: Epic Learning in Literacy Spaces
– Growing the Game Industry in Michigan: 2014 Update
– Digital Games in Later Life: Challenges and Opportunities
– Games for Legal Services
– Game History and Preservation: The Roles of Industry, Institutions, and Fans
– Challenges in music education games research and development
– Gender, Inclusive Game Design, & Gaming Culture: An Industry & Academic Discussion

*** Five hands-on workshops, including:

– Leading by Design – How to Collaborate Successfully with Creative Professionals in Game Production
– Make the Course You Want to Take
– NEH Grant Workshop for Games
– Classroom PAL: Points, Avatars and Levels
– Creating Effective Rules

*** A poster session featuring 20 late-breaking advances and work-in-progress reports from ongoing research or design work

*** An exciting exhibition of 41 innovative games!!!

*** Six Special Events

Pre-conference Quello Center Lecture Series presentation by Lisa Nakamura, Gwendolyn Calvert Baker Collegiate Professor in the American Cultures Department and Screen Arts Department at the University of Michigan
Conference Party – Chance to mix and mingle with conference goers at the Opening Reception, view late breaking research at the Poster Session, and play “meaningful” games at the Game Exhibition (appetizers and drinks provided).
– Industry/Student Meet’n’Greet – This is a great chance for students to meet with some of the companies attending Meaningful Play and pass on resumes. It is a great opportunity for companies to find fresh talent.
Pure Michigan Game Exhibition and Celebration – During this energetic event, you can play games; meet and mingle with several Michigan-based game developers; explore exciting opportunities in Michigan; and enjoy yourself with drinks and appetizers.
Conference Wrap Up – Enjoy the provided lunch during the closing keynote with Jesse Schell, CEO of Schell Games and Distinguished Professor of Entertainment Technology, Carnegie Mellon University.
Game Room – Build meaningful connections with your fellow conference goers while playing a digital or board game in the Meaningful Play Game Room.

The tentative schedule is available at: http://meaningfulplay.msu.edu/program

The early registration for the conference ends September 15, 2014. Register now to take advantage of the early registration rates.

More details are available at: http://meaningfulplay.msu.edu

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