Jesse Schell and Mia Consalvo to Keynote Meaningful Play 2014

Meaningful Play 2014 is pleased to announce two more incredible keynotes: Jesse Schell and Mia Consalvo

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Jesse Schell

http://jesseschell.com/
http://www.schellgames.com

Jesse Schell is a brilliant game designer, awesome teacher, and great speaker. Jesse is well known for his many talks on game design, but best known for his DICE 2010 talk, “Beyond Facebook”, which was adopted as a TED “Best of the Web” talk.

Under Schell’s leadership, Schell Games has produced an amazing array of innovative, family-friendly entertainment experiences including the Disney Fairies MMO, Pixie Hollow, the award-winning Toy Story Mania TV Game, and some of the most popular interactive theme park attractions in the world.

Jesse also currently holds a faculty position as Professor at the Entertainment Technology Center (ETC) at Carnegie Mellon University where he teaches classes in Game Design and serves as advisor on a multitude of innovative projects. Since 2006, Professor Schell has taught the Building Virtual Worlds class, created by ETC Co-Founder and The Last Lecture author, Randy Pausch.
Jesse authored the critically acclaimed book The Art of Game Design: A Book of Lenses.

Prior to starting Schell Games, Jesse was the Creative Director of the Disney Imagineering Virtual Reality Studio, where he worked and played for seven years as designer, programmer, and manager on numerous projects for Disney theme parks and DisneyQuest.

He is perhaps most celebrated for his design of Disney’s Toontown Online, the first massively multiplayer game for kids.

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Mia Consalvo

http://about.me/miaconsalvo
http://coms.concordia.ca/faculty/consalvo.html

Mia Consalvo is Professor and Canada Research Chair in Game Studies and Design at Concordia University in Montreal. She is the co-editor of the book Sports Videogames and author of Cheating: Gaining Advantage of Videogames. A prolific writer, she is completing The Life of a Game with Jason Begy and has almost (!) finished a book about Japan’s influence on the videogame industry and game culture.

Mia runs the mLab, a space dedicated to innovating methods for studying games and game players, at Concordia. She’s presented her work at professional as well as academic conferences including regular presentations at the Game Developers Conference. She is the President of the Digital Games Research Association, and has held positions at MIT, Ohio University, Chubu University in Japan and the University of Wisconsin-Milwaukee.

Propose a talk or panel, submit your research and games and plan to join us at Meaningful Play, October 16 to 18, in East Lansing. Submissions are due in July.

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