(The deadline to apply for fall 2016 admission is June 15.)
I love teaching online serious game graduate certificate classes because the “students” are diverse and brilliant teachers, government agency and business people, doctoral or MA students, and professional game designers. Our students use the games and user research they create for class in their professional lives. Scroll down to see the semester-long game design projects from MI830 in spring 2016.
Consider applying for this program – as instructors we will work with you to ensure that the projects you do advance your personal serious game learning goals. Email me (Professor Carrie Heeter, firstname.lastname@example.org) to discuss what the program can do for you.
TECH TREK is a 4-player card game designed to excite middle school students (especially girls) about pursuing technology related careers, so that they carry this excitement throughout their education and hopefully pursue STEM (Science Technology Engineering Math) careers in the future. Our game is suitable for classrooms, is easy to put together and to play, and is a free engaging activity designed specifically for learning.
The game 1) shows that different majors help prepare students for specific STEM careers; 2) exposes students to appealing role models in STEM careers; and 3) shows how different STEM careers help change the world.
WELL SOURCED is a librarian-facilitated card game that provokes information literacy discussions and promotes information literacy skills in students new to academic research. It can be played using either computer labs with research databases or smartphones in a more informal setting.
GREAT LAKES INVADERS is a card game developed for the Michigan Department of Natural Resources that pits players in a contest to find and report incursions of invasive alien plant species. While it is intended as a fun, and sometimes silly, game, the species highlighted in the game are very real, and the reporting tool is based on a real invasive species reporting tool.
EAT AT HOME introduces urban first and second graders in Taiwan who don’t normally see the original form of what they eat to local food (crops), and raises their awareness of the relationship between local food and the environment.
THE LOST BOOK is a light-hearted highly social tabletop game designed to assess the developing creativity, empathy, and literary knowledge of undergraduate English majors.
SUPPORT THE FRONT LINE is a game for kindergarten to third graders to help students share and learn different strategies for organizing things as well as realize the value of keeping things organized.
Players in the MARBLE RACING GAME will learn how to effectively work in a team using fundamental concepts of cooperation, communication and working towards a common goal. Not only will they know what these concepts are but they will fully understand why they are important. Players should then be able to use these teamwork concepts in future projects. The game can be played with any group of people, ages 13 and up. It was developed to be played in a classroom but can also work well in a corporate setting as professional development.
SIGNALS is a game designed to help people become more aware of the nonverbal signals they give to others, and learn to talk to themselves to present, communicate, and act with confidence and pride.
ESCAPE FROM TENOCHTITLAN, a semester-long language and culture game, incorporates two levels of play: a “Dungeons & Dragons” style table-top game, and team-building exercises or puzzles. On the first level, players must communicate each action their character takes in the target language using present tense. Each action must be a simple, compound, or complex sentence, or use language previously covered. Items are earned playing “Las Herramientas”, a vocabulary quiz in which players must successfully identify a vocabulary word in English or Spanish in order to earn items they can and must use in the game. Different areas on the game map are marked and connected to challenges, and can only begin when the first player to encounter them successfully answers a question dealing with conjugation, vocabulary, or grammar.
The second level of play are various challenges informed by Experiential Learning Theory (ELT), Total Physical Response, Communicative Learning Theory,Task-based Learning, Discovery Learning and Reciprocal Teaching, where players must work together to accomplish specific tasks using the target language.
ALGEBRAWL brings an element of play to math classrooms as 6th, 7th and 8th graders apply and grow their working knowledge of basic the rules of algebra in this unique competitive equation game.
TreeTop=NewWeb is a 3-dimensional board game co-designed by a serious game graduate certificate student and her 8 year old son for elementary school age children and their families designed to create cautious appreciation for spiders. While their spider game pieces climb a series of ramps heading up a tree, children will learn about different species of spiders, distinguish between myths & truths about spiders, become familiar with safety around spiders, act out special spider abilities, and even build their own spider web.
RESEARCH ON THE ROLE OF GAME DESIGN ELEMENTS IN ETHICS GAMES An education PhD student wrote a paper analyzing design opportunities for creating ethics games that won’t be rejected by players as “just a game,” examining qualitative data he had collected observing players of an ethics games and identifying different elements of game design that affecting player perceptions of ethical significance.